RUST CONSOLE EDITION
Multiplayer-only survival video game
Playtested Rust Console Edition for DoubleEleven.
-Assist in finding the strengths and flaws of the console edition of Rust during development.
-Give feedback on the playing experience of the game
-Assist in the process of deciding if the game was commercially viable in its current state
An Adventure game
I created a 2.5D adventure game for my final year project using UE4, Adobe CS6, and Blender.
-Create a polished vertical slice completely independently
-Create a fully structured design document
-Animate the Player and Terry
-Implement all base mechanics, and dialogue
-Implement the first task/set of puzzles
-Work as a single developer creating all aspects of a game project (sound, art, programming, UI etc)
-Include research from GamesFutures module (Research paper on accurate representation of mental health in videogames) to enhance characters and make them more 'real'
3D Platformer - 12 week deadline
Created a tech demo of a game concept with a small team over 3 months alongside our other projects.
-Create a polished product with a gameplay trailer
-Include minimal mechanics and keep gameplay
-Collaboration between a team of multiple disciplines in order to create a professional, polished product
Team - The Walking Blenders
-Laura Ward (Team Lead- Sound, 2D, animation and Level Design)
-Carl Collict (AI and Gameplay Mechanics)
-Ryan Stephen (UI/UX and sound design)
-Jamie Walker (Prop and Environment Artist)
-Luca Bivona (Animator)
-Ewan Bellaby (Character art, Auxiliary Animation)
SWITCH GALAXY ULTRA
An Arcade Style Endless Runner
I worked with Atomicom to create levels for their game Switch Galaxy Ultra.
-Create enjoyable levels with replayability using the coding standard provided
-Work to a strict deadline
-Work individually to a brief
-Adapt to use software and produce industry-standard results
-Learn to test levels as part of the creation process