Double 11 Virtual Jam 2020
"Don't kill anything. Not one thing."
Laura Ward, Maria Cerqueira, Owen Hewitson,
Ben Canwell, Jonathan Gibbs, Ammi Howard
Unreal Spring Jam 2020
"What Is Hidden In Snow Comes Forth In The Thaw"
-Laura Ward & Ryan Stephen
Global Game Jam 2020
-Create a polished product with a gameplay trailer
-Include minimal mechanics and keep gameplay
-Collaboration between a team of multiple disciplines in order to create a professional, polished product
-Laura Ward (Team Lead- Sound, 2D, animation and Level Design)
-Ryan Stephen (UI/UX and sound design)
A 2D Puzzle/Platformer with Horror Elements.
-Incorporate the words "Fear", "Clock" and "Bookcase" into the theme of the game.
-Include Non-Violent Conflict
-Fun and Challenging, with replayability
-Collaboration between a small team of Indie and Technical Developers
-Advantage of creating a 2D game vs 3D with no artist present
-Learning how to prioritize during the small development cycle
-Learn how to manage a small team and communicate effectively with a client
Laura Ward - Concept, Design, Code, Sound, Art, Animation, Gameplay Programmer
Callum Thompson - Art and Concept
Ryan Stephen - Design, Concept, UI, Level Developer, Gameplay Programmer, Moral Support
Alexis Pic - Gameplay Programmer
Reef Weston - UI, Gameplay Programmer
College Project | Total Lockdown
I was tasked with a project to create a 2D rogue-like game for PC and Mobile called Total Lockdown as part of the Development group Intrinsic Designs.
This was my first game project, created in the Construct 2 Engine.
Project | #Reference
Myself and two other students made a small RPG game using the RPGMaker engine as a project during college that we then continued to develop further. While the game never made it to market, the experience of working as part of a team and taking on different roles for the project. This took around 3 Weeks in total.