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Beta Week 4

This week I’m working on the presentation and level block-out for the game. We currently have an air dash mechanic that works, but it seems it would be too easy to abuse it to travel around the map, so we’ve changed it to being just a dash mechanic, and shortening the length of the dash. Our Tangible platforms are in testing and work using ray tracing, meaning that the groundwork for our TNT gun is already taking shape. Our Tech is now working on the grappling hook mechanic, and the other's are implementing their mechanics into a small puzzle to help with demonstration in the presentation.

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