I created Tiinesmann as my final year project at Teesside University, originally in UE4.23.
The project was initially scoped for 3 months, but the project was put on hold for a number of months due to the Quarantine, causing the project to halt for a number of months.

Originally, the project was to be a 2.5D point and click adventure game, with influences from games such as Sam and Max, and Day of the Tentacle.

However, as the project progressed, I found myself leaning more towards the modern adventure games (SallyFace, Little Misfortune etc.), and removed the point and click aspects altogether.

The most difficult part of the project was working in Unreal Engine for a 2D project. A number of blueprints refused to work, and I found the project would become unstable and degrade seemingly randomly. I integrated GitHub, and once I upgraded my project to UE4.25, the project stabilised and I had no more problems.

My favourite part of the project was definitely meshing the pixel art and drawn styles together. Making the characters was an interesting process, and I found my drawn style really added to the atmosphere of the project.

I loved working on this project, and look forward to continuing work on it (albeit in a different engine that is more suited to 2D games).

Solo Project
Design Goals
-Create a polished verticle slice of a videogame, with the possibility of continuing to create a full game
-Set up the game narrative, including both the player and the task giver (Terry).

Learning Outcomes

-Create a polished vertical slice entirely alone, creating all aspects of the game

Created in Unreal Engine 4.25.3